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Beginning iPhone Development: Exploring the iPhone SDK |  | Authors: Dave Mark, Jeff LaMarche Brand: Apress Category: Book
List Price: $39.99 Buy New: $2.87 as of 9/2/2010 10:31 CDT details You Save: $37.12 (93%)
New (25) Used (41) from $2.15
Seller: da_webber Rating: 202 reviews Sales Rank: 64922
Media: Paperback Edition: 1st ed. 2009. Corr. 4th printing Pages: 536 Number Of Items: 1 Shipping Weight (lbs): 3 Dimensions (in): 9.2 x 6.9 x 1.3
MPN: 9781430216261 ISBN: 1430216263 Dewey Decimal Number: 005.26 EAN: 9781430216261
Publication Date: November 14, 2008 Availability: Usually ships in 1-2 business days
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| • | ISBN13: 9781430216261 | | • | Condition: USED - Very Good | | • | Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed |
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Product Description
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, then stepping you though the creation of your first simple iPhone application. You'll move on from there, mastering all the iPhone interface elements that you've come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You'll master the art of table-building and learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add MultiTouch Gestural Support (pinches and swipes) to your applications, and work with the Camera, Photo Library, and Accelerometer. You'll master application preferences, learn how to localize your apps into other languages, and so much more. Apple's iPhone SDK, this book, and your imagination are all you'll need to start building your very own best-selling iPhone applications.
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| Customer Reviews:
Showing reviews 1-5 of 202
Please and Thank You to Mark and LaMarche, I'm on my way! August 26, 2010 R. Liberal (Layton, Ut United States) I'm almost through this book (update for SDK 3) and I'm loving it. It is such a contrast to the iPhone Programming: Big Nerd Ranch Guide. While the content in both books tackle most of what you'd want to know to start developing your apps, Mark and LaMarche's book is just a whole class above in organization, clarity of explanations, and attention to detail both in code and guiding you through it.
One of the main things that helped me was the consistent organization of methods in the class by use of #pragmas, keeping your protocol methods together helped me become familiar very quickly with what I needed to do, eventually without having to look at the code in the book anymore.
For example, chapter 9 tackles dealing with Navigation Controllers; every example Mark begins coding your IBAction methods first, then your UIView methods, Table Data Source Methods, Table Delegate Methods, so on and so forth. By the end of the chapter you know exactly what to do for every view you build.
The language is clear and written in a friendly tone, without distracting from the main content.
If you're new to Objective-C/iPhone Development, you can't go wrong with this one.
Excellent - exactly what I needed. August 6, 2010 Don Jones (Las Vegas, NV) 0 out of 1 found this review helpful
As a technology author myself, I can appreciate how difficult it is to approach a title like this. I think the authors nailed it.
I've been programming for more than 20 years, but primarily in Microsoft-centric languages and PHP. Nothing prepared me for Objective-C - and the numerous books I've picked up don't seem to explain things in a way I could grasp. "iPhone Development for Dummies" spent enough time on the basics of Objective-C that I was able to dive right into "Beginning iPhone Development." The authors don't belabor the Objective-C syntax; instead, they go through a series of step-by-step tutorials, mostly focused on the iPhone UI and features like location, that are exhaustive.
I have to say, if I'd seen one my site advising newcomers to "just read the Apple tutorials" I would have screamed. The Apple tutorials are stilted, entirely unrealistic, and difficult to adapt to other purposes. This book, however, provides line-by-line explanations for its tutorials, recognizing that the reader probably doesn't know all of Apple's unique terminology and language eccentricities. The book's examples don't see to be real-world, but they do succeed at emulating real-world requirements - meaning you can easily pick up these techniques and apply them to your own projects. In 10 hours, I'd started my project from scratch and achieved more than I'd done in two weeks of pounding on it alone (and using other books).
You won't find everything in here; the book doesn't purport to be comprehensive or all-inclusive. You will, however, find more than enough to get most projects off the ground and moving quickly. I'm impressed, and appreciative.
Best second book for starting development for de iPhone July 26, 2010 Ender J. Ocando Hung (miami, florida USA) This is the book #2 tha you have to read if you aré a 0 biginner , the first is form Dr. Rory Lewis "iPhone development for absolute biguinners
The best June 22, 2010 Josh King (Newton, IA USA) I am a beginning iPhone developer coming from a c# and .net background. This book takes the extra steps necessary to make sure you understand every concept.
Start Here! June 1, 2010 Alan Edwards This is THE book to get you started! The authors have structured an excellent progression of well written lessons. The author's voice is natural and encouraging and sometimes funny. It is rarely dry.
Nine times out of ten, if I had a question while reading the text or programming along with the code, it was anticipated in the text and answered soon after. Often, right when I am about to stretch my legs and try something on my own anyway, the very next thing I read is encouragement to go ahead and try to figure it out on my own. The reader is encouraged to try things out on their own and think about the problem a bit before the answer is given. Speaking from a teacher's perspective, this is good pedagogy (use of instructional strategies).
This book took me from confused and unsure to confident and excited to try more. I'm a seasoned Perl and C programmer and before I read this book, I read all the instruction and documentation I could find on the web from Apple and from developers. But it was, of course, disjointed and inconsistent. I couldn't get my head around the subject as a whole. But after reading the book, all the separate pieces fit better together in my head.
If you are looking for a coherent walk through the basics that will help you get a grasp on the whole, and get you started on your road to development, this is the book you are looking for.
Here are two more books that I moved on to (but do not have a review for yet):
More iPhone 3 Development: Tackling iPhone SDK 3 (Beginning)
Beginning iPhone Games Development
Be sure to visit the online forums for this book for additional help and errata. (Sorry, I can't include a URL here.) Many developers and the book's authors are more than willing to help you if you get stuck. The forums also have downloadable source code that goes along with this book.
Showing reviews 1-5 of 202
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